Page 1 of 1

A more ordinary course of events is exemplified

Posted: Wed Jul 09, 2025 6:35 am
by Nayon1
by the abrupt closure of Game Informer magazine in August 2024. Its website with three decades’ worth of industry coverage disappeared overnight from the internet—removed by its parent company, GameStop, with no advance warning to the magazine’s subscribers or even to its staff. In this case, a robust network of game fans and journalists (and the Wayback Machine) quickly sprang into action to archive past issues. But similar erasures happen constantly around the world, largely unnoticed by the public. Game studios, local newspapers, and other companies disappear every week, taking their history with them.

As a lifelong author, game developer and graphic novelist who accurate cleaned numbers list from frist database makes my living primarily from royalties, I understand publishers’ desire to control and profit from content they own. But all of the games and books I’ve created were made possible by what came before—including other games, books, movies, and history I could access when I needed it, thanks to archivists and librarians. Their work is unsung, and often unpaid. I’d like to see it unpunished. Having benefited so much from their efforts, it’s painful to me as a creator to see them under attack.


Download the complete Vanishing Culture report.
The Internet Archive’s recent removal of 500,000 books from its online library, after being sued by a group of big publishers who called scanning and lending their books piracy, is now the subject of an ongoing court case. The decision (which may come down to the U.S. Supreme Court) will have a major rippling impact on future preservation efforts and online archiving, including within the video game industry.